
Building ShipCheck: a static preflight scanner for Unity projects
How I went from noisy project scanning to shipping graphs, confidence-aware readiness, and legacy Unity support. Building ShipCheck: a static preflight scanner for Unity projects How I went from noisy project scanning to shipping graphs, confidence-aware readiness, and legacy Unity support. How I went from noisy project scanning to shipping graphs, confidence-aware readiness, and legacy Unity support. I’ve been building ShipCheck, a local, read-only preflight scanner for Unity projects. The original goal sounded simple: Point the tool at a Unity project folder and tell me what could prevent this project from shipping. Point the tool at a Unity project folder and tell me what could prevent this project from shipping. The implementation turned out to be much more interesting.

